Flash games don't disappear by themselves. However, since Flash support was
removed from browsers, most people aren't able to play Flash content unless they downgrade their browser and Flash versions to one that does not contain the kill switch. While
Ruffle has emerged as a viable solution for keeping Flash content online, it had major compatibility issues at the time of the shutdown and was not nearly as well-known. Because of this, many sites that hosted Flash games have decided to remove them. As we cannot rely on the assumption that these games will stay up, we're working hard to grab as many of them as possible while they're still here.
Many web games have what is known as a
sitelock, which means that they will not work unless they are being played on the original site they were hosted on. Since the projector is not connected to the internet and cannot identify those sites, those games will refuse to load on it. Moreover, web games are commonly spread across multiple files rather than just one; these are called
multi-asset games, and often try to load other files through web URLs such that they are unlikely to run on their own with just the projector.
Flashpoint gets around both of these issues by running the games through a
local server proxy which, simply put, tricks them into thinking they are being played on the live internet on their original sites they were meant to be played on.
The game has to be archived there in the first place, which may or may not happen. The Wayback Machine particularly struggles with grabbing games that use more than one file, so chances are that it will not work there. Games with sitelocks won't work there either, even if they are archived.
No. HTML5 is an entirely different technology, so they can't be converted automatically. Developers could port them over to the platform, but most will not have the time or resources to do it. Besides, the capabilities of HTML5 are different from those of Flash, so a game ported to HTML5 will never be identical to the original.
Yes. Each entry in the archive goes through multiple stages of approval before it is added, and the web technologies we support very rarely ever connect directly to the internet. Furthermore, all of the software we've built for Flashpoint, including the launcher, is
free and open-source.
Regardless, a handful of antiviruses (notably Avast and AVG) detect important Flashpoint components as malware. These are false positives; if your antivirus is interfering with your Flashpoint copy,
read this page for instructions on how to make an exception.
Flashpoint primarily supports Windows 8.1 and newer. There are also versions for macOS and Linux, although they have fewer maintainers and lack some of the functionality of the Windows version. See the
download page for more details.
Yes, but only if your Chromebook's processor architecture is x86_64;
this video explains how to check. You'll also need to
install Linux on your Chromebook, if you haven't done so yet.
Once you've verified your Chromebook's processor architecture and installed Linux, you can grab the Linux version of Flashpoint from the
download page.
No, and there are a multitude of reasons why that is not feasible at the moment:
- The last version of Android to support and run Flash natively is 4.0 (Ice Cream Sandwich) which was released in 2011. Very few, if any, current devices can support this version of Android. Even if you were able to obtain a device running Android 4.0, installation of Flash would be impossible as the installer requires connecting to a now-defunct Adobe server.
- The vast majority of games in Flashpoint were designed to be viewed on desktop monitors and played with a keyboard and mouse, and would not be suitable for a handheld touchscreen.
- Flashpoint encompasses more than just Flash; bringing Flashpoint over to Android would also mean developing Android support for many other Flashpoint components (the launcher, proxy, etc.).
- While Android uses the Linux kernel, it is not a full-fledged Linux environment and lacks much of the same functionality that allows Flashpoint to run on Linux proper.
- All software in Flashpoint is written for the x86 architecture and is incompatible with ARM, which is the most common architecture on Android devices.
That being said, our experimental site
9o3o is able to play a subset of the archive via open-source emulators, although you may be limited to games that only use the mouse. Additionally, Ruffle has its own
native Android app, allowing the majority of single-asset Flash titles to be played on mobile.
Flashpoint has preserved a grand total of
220.128 games and animations as of 28 d’abril del 2026. For more detailed statistics, head over to the
search page.
Yes, Flashpoint supports content made for over 100 web technologies in addition to Flash. They are all listed alongside their total entry counts on the
search page.
You can search the archive using our
online search tool.
First, double-check that you're spelling it right. Otherwise:
- The entry might be marked as extreme, especially if it contains strong violence/language or NSFW imagery. If you are using the online search tool, you can unhide extreme entries by clicking the "Show NSFW Entries" checkbox. If you are using the launcher, see the "How do I show/hide extreme content?" FAQ entry.
- The entry may not be allowed in Flashpoint. See our Not Accepted Curations wiki page to learn more.
- The entry may not have been added yet. You can request it, although we highly recommend that you try to add it yourself.
All of Nitrome's games were removed at their request. If you're looking to play their games, do so at
their website, where nearly all of their games have been converted to HTML5.
We do not condone harassment or rude behavior towards Nitrome. They are well within their rights to request removal of their games; please respect that.
No. Flashpoint does not provide capabilities for online multiplayer, and to do so would be a whole other project in itself. A handful of online multiplayer games with significant singleplayer content have been added to Flashpoint in that respect, but not without plenty of effort.
Web games and animations, like any other form of art, have always been used as a medium for indie developers to exercise their freedom of expression. This often includes homophobic, racist, sexist, and other objectionable content. As a preservation project, Flashpoint aims to archive as much content as possible from this era. It will not play the role of gatekeeper, so that future generations can see what these technologies were used for. All of these works are a snapshot in time and provide a window into what humans wanted to create when they were created. You do not have to agree with nor enjoy said content.
In order to responsibly provide the means to organize the vast collection that is Flashpoint, it is required to tag questionable content appropriately so that others may use search filters to exclude it from the rest.
With that being said, we do not archive illegal or borderline illegal content.
Let us know, either
by email or through
our Discord. Only project staff can perform metadata edits at the moment.
Read
this article all the way through, then follow the links at the bottom. Note that submitting a request does not guarantee that the game or animation will be added in a timely manner; consider
adding it yourself instead.
Follow the instructions listed in the
curation tutorial to prepare your curator audition. Once it is approved, you can submit as many more curations as you desire.
Join
our Discord for more details. The majority of our work and communication happens there.
Head over to
our Open Collective page. All proceeds go towards covering our server costs.
Yes - the logo falls under the
CC-BY 4.0 license. See our
branding page for more details.
Alert us, either via
our Discord or
directly by email. We might try to convince you to let us keep your game or animation for historical sake, but we aren't unreasonable.
If you are updating Flashpoint Infinity on Windows from version 12 or newer, you can update your local database using the large "Update" button in the top left corner of the launcher homepage. Meanwhile, software components can be updated through the
Flashpoint Manager, which can be accessed by launching
Manager\FlashpointManager.exe in your Flashpoint folder, or by clicking its button in the bottom left of the launcher. In the
Update Components tab, you may review the software components that will be updated, and then click "Install selected updates" to initiate the update.
In all other cases - including if you are using Ultimate or the macOS/Linux versions of Flashpoint - you will need to redownload. If you have any playlists you would like to transfer to the new version, click on them in the left sidebar and select the "Export playlist to a file" button (the second one from the left); in version 8.0 and older, they will always be exported to
Data\Playlists inside your Flashpoint folder. You can then import them into your new Flashpoint copy using the "Import Playlists" button at the bottom of the left sidebar.
Additionally, you may want to check for any save data that might be located inside the Flashpoint folder and create backups. See
Save Data Locations for a list of these locations.
On Windows, there is a
Development software update channel that receives more frequent updates than the default
Stable update channel. To enable it, go to the
Settings tab in the Flashpoint Manager and change the
Component Source to "Development". Then click "Save and Restart" and perform an update.
WARNING: Switching back to the Stable release channel may cause unpredictable results, and could permanently break your Flashpoint copy!
Since Flashpoint is a portable application, uninstallation is as easy as deleting your Flashpoint folder. However, because the Infinity installer on Windows can create shortcuts on the desktop and Start menu, you may instead want to use the "Uninstall Flashpoint" button in the Flashpoint Manager's settings, as this will automatically delete any shortcuts that were created.
You can delete the contents of the following directories inside your Flashpoint folder, as they will be automatically repopulated if necessary:
Data\Games (contains zipped entry data)
Legacy\htdocs (contains legacy entry data)
Data\Images (contains entry logos and screenshots)
You can also use the Flashpoint Manager to remove software components you do not need. In the
Add/Remove Components tab, uncheck any components you would like to get rid of, and then click "Apply changes".
Yes. Since Flashpoint Infinity and Ultimate are technologically identical - the only difference being that Ultimate contains all of the files that Infinity downloads on-demand - it is possible to effectively turn Infinity into Ultimate by simply overlaying files from Ultimate on top of the Infinity copy, even on macOS and Linux. Follow these instructions:
- Download Flashpoint Ultimate.
Base_1.zip can be skipped, as it only contains software already present in Infinity for Windows, and should not be used on macOS and Linux.
- Extract each zip file. A folder named
Flashpoint Ultimate will be created.
- Move the inner contents of the Ultimate folder into your Infinity folder, allowing it to overwrite files if needed.
- Delete the Ultimate folder.
If successfully performed, you will now have an offline-ready copy of Flashpoint.
To add an entry to a playlist, simply click and drag the entry from your search view onto the desired playlist in the left sidebar; you can then drag around the entry within the playlist to rearrange it. To remove an entry from a playlist, select the entry from within the playlist and click the circled "X" button near the entry's title in the right sidebar.
To edit a playlist's metadata, click on the playlist and then the pencil icon above the description. To delete a playlist, click the trash bin icon.
In the Config tab of the launcher, check the "Enable Editing" box. Now, when you select an entry, there will be a pencil and trash bin icon near the entry's title in the right sidebar. These allow you to edit and delete an entry, respectively.
Use the slider in the bottom right corner of the launcher to change the size that search results are rendered at. Furthermore, the dropdown menu next to it can be used to switch from a grid-based layout to a list-based one.
Next to the search bar, change the sort order to "Last Played" and the sort direction to "Descending". Note that playtime tracking must be enabled in order for this to work; if it isn't, go to the Config tab and check the "Track Playtime" box.
Most extreme content is hidden by default. To view your extreme filters, go to the
Config tab and check the "Show Extreme Filters" box. Click the eye icon next to a filter to toggle it; a crossed-out eye means that entries which fall under the respective filter are hidden.
To forcefully disable extreme content from appearing in the launcher (for example, if you have children using Flashpoint), use a text editor to open the
preferences.json file in the root of your Flashpoint folder, and change the
false value next to
disableExtremeGames to
true. Alternatively, to
permanently and irreversibly remove all content belonging to a certain filter from your Flashpoint copy, click the trash bin icon next to the filter to nuke it.
Most entries will be downloaded to Data\Games, as self-contained zip files named after the entry's UUID. However, some older entries will instead be downloaded to Legacy\htdocs, as loose files organized in a directory structure that resembles their original URLs.
See the
Save Data Locations wiki page. If you have the
Saves Manager component installed, you may use the batch scripts located in
Utilities\Saves Manager to manage your Flash save data. Use
Backup.bat to export your saves to a
Flash Save Backup folder, and
Restore.bat to restore your saves from that same folder.
In File Explorer, navigate to the Launcher directory within your Flashpoint folder, then right-click Flashpoint.exe and select "Create Shortcut". You can rename this shortcut and drag it to your desktop, taskbar, and/or Start menu.
This feature will eventually be built into the launcher, but for now, follow the steps below:
- Download the latest static release of CLIFp.
- Extract the zip file and move
CLIFp.exe into the root of your Flashpoint folder.
- Download the Flashpoint Shortcut Maker.
- Extract the zip file and move
FlashpointShortcutMaker.vbs into the root of your Flashpoint folder.
- Open Flashpoint and find the entry you'd like to create a shortcut for.
- Right-click the entry and select "Copy Game UUID".
- Double-click
FlashpointShortcutMaker.vbs.
- Paste the UUID of the entry that you copied in Step 6 and click "OK".
If you've done everything right, a shortcut to the entry should appear on your desktop.
You can use
this tool to import entries and playlists from Flashpoint into LaunchBox.